In this episode, we continue where we left off in episode 8 by making the enemy more dangerous to the player. The first step is to lay the groundwork for enemies to group up into larger, more difficult to surround formations. Although we need a “next nearest” script to get the functionality working, we do manage to get the base logic in place for the future.
Tasks Worked on This Episode:
- Enemies Gravitate Towards Other Enemies
- Enemies Maintain a Minimum Stable Distance with Other Enemies