In this episode, we start making the enemy more aggressive by having them actively seek out the player or zip across the trail the player leaves behind. With the base control scheme in place, we need to make the enemies a threat to the player to put the circling mechanic to the test. We start out by giving the enemies a little more speed, then move to having them follow the trail the player leaves behind at very high speeds to make sure the player can’t relax when enemies are nearby.
Tasks Worked on This Episode:
- Speed up Enemies
- Enemies Seek out the Closest Node on the Trail
- Enemies Zoom Up the Trail Towards the Player