Blue Tengu

Outlast Attacker

Blue Tengu Unplugged Episode: Outlast Whistleblower DLC

So… that happened. We finally dived into the Outlast DLC you voted for, and, though we didn’t outlast very much, we had fun trying and dying. If you haven’t seen any of our Unplugged episodes before, they’re an irregular feature we do where our game designer, Eric, jumps in and tries one of his growing […]

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Blue Tengu YouTube Title Card - Episode 31

Blue Tengu’s Live Game Development Show – Episode Thirty-One

Episode Thirty-One Episode Thirty-One of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric begins to implement mouse controls in Project Spaghetti, getting the cowboy moving with a point and a click. 0:00 Opening Credits 8:20 Live Show Intro 10:59

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Blue Tengu - Project Spaghetti Cowboy

Adding Mouse Controls to GameMaker

After finishing off the gamepad controller implementation in Project Spaghetti last week, we’re on to the mouse controls. Although Project Spaghetti is an action game and a good fit for the keyboard or controller, if we can manage a solid mouse-based user interface, it shouldn’t be a big leap to implement touch controls for mobile

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Blue Tengu YouTube Title Card - Episode 30

Blue Tengu’s Live Game Development Show – Episode Thirty

Episode Thirty Episode Thirty of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric finishes off Project Spaghetti’s controller support by implementing a twin-stick shooting option and also implements a similar option for the keyboard. 0:00 Opening Credits 8:09 Live

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Project Spaghetti Options - Control Configuration

Player-Defined Key and Button Binding in GameMaker

After laying the foundation for player-defined key binding in Project Spaghetti during last week’s episode of the game development show, we put in a hefty chunk of overtime to get the binding options working for the keyboard as well as for the controller. As anyone who watched last week’s episode knows, setting up key binding

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Blue Tengu YouTube Title Card - Episode 29

Blue Tengu’s Live Game Development Show – Episode Twenty-Nine

Episode Twenty-Nine Episode Twenty-Nine of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric brushes up the controller support, smoothing out player movement, and then jumps into the options menu to allow users to define their own key preferences. 0:00

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Blue Tengu YouTube Title Card - Episode 28

Blue Tengu’s Live Game Development Show – Episode Twenty-Eight

Episode Twenty-Eight Episode Twenty-Eight of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds controller support to the game. Although straightforward on the surface, it requires moving a lot of the game logic from Game Maker’s graphical interface into

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Blue Tengu YouTube Title Card - Episode 27

Blue Tengu’s Live Game Development Show – Episode Twenty-Seven

Episode Twenty-Seven Episode Twenty-Seven of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric wrests control of the decision-making process from individual enemies and hands it off to a central controller to allow for fine-tuning of the play experience in

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