Blue Tengu

X Rebirth - Proximity Alert

Blue Tengu Unplugged Episode: X Rebirth

Space! Yes, we’re heading back above the clouds into Eric’s favorite place. This time we’re going where no tengu has gone before with X Rebirth, thanks to the Steam free weekend. Come join Eric, along with his stowaway in her highly inefficient spacesuit, as they take to the intergalactic highways in a one-of-a-kind ship and […]

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Blue Tengu YouTube Title Card - Episode 37

Blue Tengu’s Live Game Development Show – Episode Thirty-Seven

Episode Thirty-Seven Episode Thirty-Seven of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric makes the player work for their points by collecting coins that explode out of enemies. 0:00 Opening Credits 7:03 Live Show Intro 9:44 Today’s Goal 10:47

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Blue Tengu YouTube Title Card - Episode 36

Blue Tengu’s Live Game Development Show – Episode Thirty-Six

Episode Thirty-Six Episode Thirty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric sets up stat tracking for Project Spaghetti, storing all of the information about how the player is doing from the number of bullets fired to the

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Blue Tengu YouTube Title Card - Episode 35

Blue Tengu’s Live Game Development Show – Episode Thirty-Five

Episode Thirty-Five Episode Thirty-Five of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric continues to work with GameMaker Studio timelines and paths to create an ending sequence for the game to reward players who make it through the many

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Blue Tengu YouTube Title Card - Episode 34

Blue Tengu’s Live Game Development Show – Episode Thirty-Four

Episode Thirty-Four Episode Thirty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric creates the game’s opening by animating the appearance of the cowboy and enemies with GameMaker timelines and paths, then kicks off a brief tutorial firing and

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Blue Tengu YouTube Title Card - Episode 33

Blue Tengu’s Live Game Development Show – Episode Thirty-Three

Episode Thirty-Three Episode Thirty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a fade transition with a results screen between stages to give the player a better idea of how they did as well as to give

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Blue Tengu - Project Spaghetti Cowboy

Moving to Object-Oriented Menus in GameMaker

Last week, we wrote about some of the menu support tasks we handled for Project Spaghetti in overtime. This week, we decided to make the switch from the hand-coded coordinate system to a more object-oriented approach. What this means is that we no longer have to manually write down coordinates for where we want things

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Blue Tengu YouTube Title Card - Episode 32

Blue Tengu’s Live Game Development Show – Episode Thirty-Two

Episode Thirty-Two Episode Thirty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric finishes off Project Spaghetti’s mouse controls by letting the player shoot when they aim away from the cowboy and click a button, or dodge when they

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Blue Tengu - Project Spaghetti Cowboy

Adding Mouse Support to Project Spaghetti’s Menus in GameMaker

We got a lot done for mouse support over the last week with a little overtime, so we’d better step you through the changes to expect after last week’s episode. First, we brushed up the mouse movement effect, giving it a slightly different look when being held down as opposed to first being clicked. We

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