Explore the original Blue Tengu archive, including past game-development projects, experiments, and articles.
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Alexa Game Development and Season Three

Now that Skyring is out and Season Two of our game development show is wrapped up, it’s time to start thinking about Season Three. We did post a video update for those of you on Youtube, so if you haven’t seen it yet, here is where you can go to catch up with what we’ve…
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Skyring has Launched!

Skyring has launched! Now you can circle enemies to destroy them before they destroy you. A year and a half in the making, we finally released our second game over at itch.io. Even after working directly on more than 20 games in over 13 years in the video game industry and helping with many more…
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Call for Research Help

This is a call for anyone who can help Eric out with some research regarding game development and live-streaming over the New Year’s holiday. He needs a few volunteers to play either our Season One game, Project Spaghetti, or our Season Two game, Project Skyring, over a Twitch stream while commenting on the good, the…
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Blue Tengu’s Game Development Show – Season 2, Episode 52

In this episode of Blue Tengu’s Game Development Show, we finally get to the last remaining features we had been putting off before finishing the game. First, we decide what to do with the boomerang chain hits, then we move on to giving the heligator a purpose, and we finish off by creating a resting…
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Blue Tengu’s Game Development Show – Season 2, Episode 51

In this episode of Blue Tengu’s Game Development Show, we take our hand-drawn player character sprites and test them out in the game to see how they work out and what adjustments need to be made. The hand-drawn look mostly disappears on the re-scale, requiring us to use a little Photoshop brushwork on the outline…
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Blue Tengu’s Game Development Show – Season 2, Episode 50

In this episode of Blue Tengu’s Game Development Show, we put together the final elements for the game’s ending to tie the final objective to the closing credits sequence. This involves finding the last monolith and triggering it. Rather than pointing the way out of the room with the light beam, as the monoliths have…
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Blue Tengu’s Game Development Show – Season 2, Episode 49

In this episode of Blue Tengu’s Game Development Show, we list up the hex tiles that still need variations in Project Skyring and test out the creation of the desert sand, cactus, and grain tiles to make sure we can handle their production offline. Game Development Show Tasks Worked on This Episode: Listing Remaining Hex…
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Blue Tengu’s Game Development Show – Season 2, Episode 48

In this episode of Blue Tengu’s Game Development Show, we finish off Project Skyring’s tutorials by showing the player how to land and making an adjustment to the beam of light that fires out from the monolith to give a hint as to where the player should go. Game Development Show Tasks Worked on This…
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Blue Tengu’s Game Development Show – Season 2, Episode 47

In this episode of Blue Tengu’s Game Development Show, we add the tutorials for circling and for changing altitude. We started with the task for a landing tutorial, but realized we needed to teach altitude changing first, so we make the change mid-course. Game Development Show Tasks Worked on This Episode: Circling Tutorial Altitude Change…
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Blue Tengu’s Game Development Show – Season 2, Episode 46

In this episode of Blue Tengu’s Game Development Show, we add UI hints for when the player can take off or land on the beaches in the game as well as a dust effect to emphasize the take off. Until now, the player would have had very little clue as to when they could take…
