Author name: Eric

California-born, Tokyo-based video game designer and scenario writer. Eric travels to other worlds through his writing and the sketchbook he carries with him around the city.

Blue Tengu’s Game Development Show – Season 2, Episode 36

In this episode of Blue Tengu’s Game Development Show, we add the framework for the opening sequence in the game, using GameMaker timelines to dictate the action. GameMaker timelines allow you to take over any object and dictate frame-by-frame how that object should behave. They can be done through scripting, but we use the UI […]

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Blue Tengu’s Game Development Show – Season 2, Episode 33

In this episode of Blue Tengu’s Game Development Show, we interact with the live chat to take suggestions for possible post-civilization artifacts to find when flying around the world of Project Skyring. Thank you to viewers 123gas321, Holofire, NLD1st, Nygaard_Gaming, and Pandabitz for being good sports and coming up with completely random remnants of civilization

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Blue Tengu’s Game Development Show – Season 2, Episode 31

In this episode of the game development show, we add landmark map names to Project Skyring to add a little atmosphere and to help give players a sense of direction when navigating the procedurally-generated world. The original inspiration comes from all of those maps we’ve seen in fantasy novels from J.R.R. Tolkien’s Lord of the

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Blue Tengu YouTube Title Card - S2E29

Blue Tengu’s Game Development Show – Season 2, Episode 29

In this episode of the game development show, we take control of Project Skyring’s weather by setting the weather manager to change weather patterns based on the type of room the player is flying around in. We began with calculated vector graphics based on a YouTube tutorial, but it doesn’t take long to realize how

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