Author name: Eric

California-born, Tokyo-based video game designer and scenario writer. Eric travels to other worlds through his writing and the sketchbook he carries with him around the city.

Blue Tengu YouTube Title Card - S2E43

Blue Tengu’s Game Development Show – Season 2, Episode 43

In this episode of Blue Tengu’s Game Development Show, we continue with adding Project Skyring’s tutorial by changing the opening sequence from a scripted opening to an interactive one where the player learns how to control the character from the ground to the air. Game Development Show Tasks Worked on This Episode: Make the Opening

Blue Tengu’s Game Development Show – Season 2, Episode 43 Read More »

Blue Tengu YouTube Title Card - S2E42

Blue Tengu’s Game Development Show – Season 2, Episode 42

In this episode of Blue Tengu’s Game Development Show, we start adding the tutorial to the game, considering how best to go about doing so with minimal interference to the game’s atmosphere or the player’s freedom. Game Development Show Tasks Worked on This Episode: Stop the Enemy Spawner for the Tutorial Add Mouse Graphic Wait

Blue Tengu’s Game Development Show – Season 2, Episode 42 Read More »

Blue Tengu YouTube Title Card - S2E40

Blue Tengu’s Game Development Show – Season 2, Episode 40

In this episode of Blue Tengu’s Game Development Show, we add the beginning of the gamepad / controller support for Project Skyring. Game Development Show Tasks Worked on This Episode: Can Use a Controller Controller-Based Air Movement Controller-Based Air Buttons Controller-Based Ground Buttons Also, be sure to check out and comment on the two viewer-made

Blue Tengu’s Game Development Show – Season 2, Episode 40 Read More »

Blue Tengu’s Game Development Show – Season 2, Episode 39

In this episode of Blue Tengu’s Game Development Show, we experiment with a few compass visualizations and come to discover that not all ideas work out. We also implement a visual hint for guiding the player from activated monoliths to the next room. Game Development Show Tasks Worked on This Episode: Compass Experiments Guiding Light

Blue Tengu’s Game Development Show – Season 2, Episode 39 Read More »

Blue Tengu’s Game Development Show – Season 2, Episode 38

In this episode of Blue Tengu’s Game Development Show, we add fuzzy logic to the air and ground enemy state machines to make Skyring’s enemies feel more natural.   Game Development Show Tasks Worked on This Episode: Air Enemy Chase to Passive Fuzzy Logic Air Enemy Passive to Chase Fuzzy Logic Ground Enemy Chase to

Blue Tengu’s Game Development Show – Season 2, Episode 38 Read More »

Scroll to Top