Project Skyring

Blue Tengu YouTube Title Card - S2E7

Blue Tengu’s Live Game Development Show – Season 2, Episode 7

In this episode, we take what we’ve learned from the movement and circling mechanics we’ve implemented so far to find our base system for the game. For those of you who haven’t followed the show or this season so far, the core gameplay is circling around enemies to destroy them, while flying through an open […]

Blue Tengu’s Live Game Development Show – Season 2, Episode 7 Read More »

Blue Tengu’s Live Game Development Show – Season 2, Episode 6

In this episode, we add the last two candidates for the circling mechanic – one a semi-automatic version, where the player can control the radius of their circle attack with the input (locking the pivot to where they started the circle), and the other an automatic version which either generates a small circle for a

Blue Tengu’s Live Game Development Show – Season 2, Episode 6 Read More »

Blue Tengu’s Live Game Development Show – Season 2, Episode 4

In this episode, we implement the first possible enemy circling mechanic: holding the attack button to create larger and larger preset rings that do variable damage to enemies depending on their size and color. Credit goes to viewer Pandabitz for the suggestion as one way to keep the gameplay moving while still having a strategic

Blue Tengu’s Live Game Development Show – Season 2, Episode 4 Read More »

BlueTengu You Tube Title Card - S2E3

Blue Tengu’s Live Game Development Show – Season 2, Episode 3

In the 3rd episode for this season, we get started fiddling with flying controls, and get by with a lot of help from our friends. We also go over our thoughts on the project’s 3D outlook from an earlier blog post and some of the points for us to consider this month on whether to

Blue Tengu’s Live Game Development Show – Season 2, Episode 3 Read More »

Blue Tengu YouTube Title Card - S2E2

Blue Tengu’s Live Game Development Show – Season 2, Episode 2

In the 2nd episode of the new season, we start digging into our Trello task list and set up the project in GameMaker Studio, then get to work experimenting with the latest iteration of source control and GameMaker’s D3D system. We were wary of source control after the fiasco in the first season where the

Blue Tengu’s Live Game Development Show – Season 2, Episode 2 Read More »

Blue Tengu YouTube Title Card - S2E1

Blue Tengu’s Live Game Development Show – Season 2, Episode 1

We just kicked off our new season with Episode One of the live game development show. As with the first season, we’ll be coming on to Twitch.tv two hours every week to work on the game live, but if you missed this week’s kick-off episode, we have it up on our YouTube channel. This week,

Blue Tengu’s Live Game Development Show – Season 2, Episode 1 Read More »

Scroll to Top