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Project Spaghetti Options - Control Configuration

Player-Defined Key and Button Binding in GameMaker

After laying the foundation for player-defined key binding in Project Spaghetti during last week’s episode of the game development show, we put in a hefty chunk of overtime to get the binding options working for the keyboard as well as for the controller. As anyone who watched last week’s episode knows, setting up key binding […]

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Blue Tengu YouTube Title Card - Episode 29

Blue Tengu’s Live Game Development Show – Episode Twenty-Nine

Episode Twenty-Nine Episode Twenty-Nine of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric brushes up the controller support, smoothing out player movement, and then jumps into the options menu to allow users to define their own key preferences. 0:00

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Blue Tengu YouTube Title Card - Episode 12

Blue Tengu’s Live Game Development Show – Episode Twelve

Episode Twelve Episode twelve of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, we work to pin down what the game looks like at different resolutions to get a better handle on our future graphics workload, and to do that,

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