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Blue Tengu YouTube Title Card - S2E30

Blue Tengu’s Game Development Show – Season 2, Episode 30

In this episode of the game development show, we begin undertaking the task of adding front-ends and menu GUI to the game. To accomplish this, we take a trip back through time and bring over some of the functionality we had in our Season One game, Project Spaghetti. In our first season game, the UI […]

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Blue Tengu - Project Spaghetti Cowboy

Moving to Object-Oriented Menus in GameMaker

Last week, we wrote about some of the menu support tasks we handled for Project Spaghetti in overtime. This week, we decided to make the switch from the hand-coded coordinate system to a more object-oriented approach. What this means is that we no longer have to manually write down coordinates for where we want things

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Blue Tengu - Project Spaghetti Cowboy

Adding Mouse Support to Project Spaghetti’s Menus in GameMaker

We got a lot done for mouse support over the last week with a little overtime, so we’d better step you through the changes to expect after last week’s episode. First, we brushed up the mouse movement effect, giving it a slightly different look when being held down as opposed to first being clicked. We

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