July 2016

Blue Tengu’s Game Development Show – Season 2, Episode 52

In this episode of Blue Tengu’s Game Development Show, we finally get to the last remaining features we had been putting off before finishing the game. First, we decide what to do with the boomerang chain hits, then we move on to giving the heligator a purpose, and we finish off by creating a resting […]

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Blue Tengu YouTube Title Card - S2E51

Blue Tengu’s Game Development Show – Season 2, Episode 51

In this episode of Blue Tengu’s Game Development Show, we take our hand-drawn player character sprites and test them out in the game to see how they work out and what adjustments need to be made. The hand-drawn look mostly disappears on the re-scale, requiring us to use a little Photoshop brushwork on the outline

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Blue Tengu YouTube Title Card - S2E50

Blue Tengu’s Game Development Show – Season 2, Episode 50

In this episode of Blue Tengu’s Game Development Show, we put together the final elements for the game’s ending to tie the final objective to the closing credits sequence. This involves finding the last monolith and triggering it. Rather than pointing the way out of the room with the light beam, as the monoliths have

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