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In this episode of Blue Tengu’s Game Development Show, we add the animation logic for the player on both the ground and in the air. We start with the walking animation and try to pair up the animation rate to the speed. Once that’s done, we add the boomerang throw and then move to the […]
In this episode of Blue Tengu’s Game Development Show, we fix our old Twitch.tv handling code in GameMaker and then add a new Twitch command to let viewers give the player a hint as to where to find the missing artifacts. We edited this one short to avoid forcing anyone to watch all of the […]