February 2016

Blue Tengu’s Game Development Show – Season 2, Episode 31

In this episode of the game development show, we add landmark map names to Project Skyring to add a little atmosphere and to help give players a sense of direction when navigating the procedurally-generated world. The original inspiration comes from all of those maps we’ve seen in fantasy novels from J.R.R. Tolkien’s Lord of the […]

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Blue Tengu YouTube Unplugged Card

Blue Tengu Unplugged: Crusader and Capitalist Clicker Games

In this pair of Unplugged episodes, we finally show off the two clicker games that have taken so much of our computer’s background processing power over the past few months. First up is Crusaders of the Lost Idols, who were having a special “Blood Bowl” event to celebrate the Super Bowl, giving us a great

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Blue Tengu YouTube Title Card - S2E30

Blue Tengu’s Game Development Show – Season 2, Episode 30

In this episode of the game development show, we begin undertaking the task of adding front-ends and menu GUI to the game. To accomplish this, we take a trip back through time and bring over some of the functionality we had in our Season One game, Project Spaghetti. In our first season game, the UI

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Blue Tengu YouTube Title Card - S2E29

Blue Tengu’s Game Development Show – Season 2, Episode 29

In this episode of the game development show, we take control of Project Skyring’s weather by setting the weather manager to change weather patterns based on the type of room the player is flying around in. We began with calculated vector graphics based on a YouTube tutorial, but it doesn’t take long to realize how

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Blue Tengu’s Live Game Development Show – Season 2, Episode 28

In this episode of the game development show, we add a day & night cycle to Project Skyring. We employ GameMaker’s surfaces to get the job done, using one to hold the semi-transparent black rectangle that lies on top of all of the other graphics in the game, giving them a darker tint. We then

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