2015

Blue Tengu YouTube Title Card - Episode 38

Blue Tengu’s Live Game Development Show – Episode Thirty-Eight

Episode Thirty-Eight of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric revisits the gigantic cowboy boss fight and does some work to make it a more epic struggle, as opposed to the boss shooting himself in the face with […]

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Blue Tengu Pixel Animation

GDC 2015: Takeaways II (Rules of the Game: Five Tricks of Highly Effective Game Designers)

Here are some more takeaways Eric brought home from the Game Developer’s Conference early in March. This time from the session “Rules of the Game: Five Tricks of Highly Effective Game Designers”   The first non-bootcamp session I attended at GDC involved five game designers going over a trick they’ve each used to help improve

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X Rebirth - Proximity Alert

Blue Tengu Unplugged Episode: X Rebirth

Space! Yes, we’re heading back above the clouds into Eric’s favorite place. This time we’re going where no tengu has gone before with X Rebirth, thanks to the Steam free weekend. Come join Eric, along with his stowaway in her highly inefficient spacesuit, as they take to the intergalactic highways in a one-of-a-kind ship and

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Blue Tengu YouTube Title Card - Episode 37

Blue Tengu’s Live Game Development Show – Episode Thirty-Seven

Episode Thirty-Seven Episode Thirty-Seven of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric makes the player work for their points by collecting coins that explode out of enemies. 0:00 Opening Credits 7:03 Live Show Intro 9:44 Today’s Goal 10:47

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Blue Tengu Pixel Animation

GDC 2015: Takeaways I (Game Design Workshop)

Those of you who follow the show know Eric was out last week, across the ocean in San Francisco, attending the Game Developer’s Conference. He’s still in the process of digesting everything, but here are a few takeaways from the sessions he attended, starting with the two-day Game Design Workshop that kicked off GDC.  

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Blue Tengu YouTube Title Card - Episode 36

Blue Tengu’s Live Game Development Show – Episode Thirty-Six

Episode Thirty-Six Episode Thirty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric sets up stat tracking for Project Spaghetti, storing all of the information about how the player is doing from the number of bullets fired to the

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Blue Tengu YouTube Title Card - Episode 35

Blue Tengu’s Live Game Development Show – Episode Thirty-Five

Episode Thirty-Five Episode Thirty-Five of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric continues to work with GameMaker Studio timelines and paths to create an ending sequence for the game to reward players who make it through the many

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Blue Tengu YouTube Title Card - Episode 34

Blue Tengu’s Live Game Development Show – Episode Thirty-Four

Episode Thirty-Four Episode Thirty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric creates the game’s opening by animating the appearance of the cowboy and enemies with GameMaker timelines and paths, then kicks off a brief tutorial firing and

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Blue Tengu YouTube Title Card - Episode 33

Blue Tengu’s Live Game Development Show – Episode Thirty-Three

Episode Thirty-Three Episode Thirty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a fade transition with a results screen between stages to give the player a better idea of how they did as well as to give

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