August 2015

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Blue Tengu Unplugged Episodes: Vessel and Space Engineers

We know it has been awhile since posting an Unplugged episode, so we’re going to fix that with a double-header. The first game is Vessel, a side-scrolling puzzle game where you have to find clever ways to get water under control (and water really doesn’t like being told what to do). The sound quality in […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 6

In this episode, we add the last two candidates for the circling mechanic – one a semi-automatic version, where the player can control the radius of their circle attack with the input (locking the pivot to where they started the circle), and the other an automatic version which either generates a small circle for a

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Blue Tengu YouTube Title Card - S2E5

Blue Tengu’s Live Game Development Show – Season 2, Episode 5

In this episode, we limit the player’s powerful circling mechanic with an energy supply that recharges slowly to a certain limit in dark areas, but much faster in designated “light” areas. Since the last episode, we also started making a parallel prototype in Unreal Engine 4, which we show, as well as a second circling

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Blue Tengu’s Live Game Development Show – Season 2, Episode 4

In this episode, we implement the first possible enemy circling mechanic: holding the attack button to create larger and larger preset rings that do variable damage to enemies depending on their size and color. Credit goes to viewer Pandabitz for the suggestion as one way to keep the gameplay moving while still having a strategic

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BlueTengu You Tube Title Card - S2E3

Blue Tengu’s Live Game Development Show – Season 2, Episode 3

In the 3rd episode for this season, we get started fiddling with flying controls, and get by with a lot of help from our friends. We also go over our thoughts on the project’s 3D outlook from an earlier blog post and some of the points for us to consider this month on whether to

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Blue Tengu YouTube Title Card - S2E2

Blue Tengu’s Live Game Development Show – Season 2, Episode 2

In the 2nd episode of the new season, we start digging into our Trello task list and set up the project in GameMaker Studio, then get to work experimenting with the latest iteration of source control and GameMaker’s D3D system. We were wary of source control after the fiasco in the first season where the

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