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GDC 2015: Takeaways II (Rules of the Game: Five Tricks of Highly Effective Game Designers)

Here are some more takeaways Eric brought home from the Game Developer’s Conference early in March. This time from the session “Rules of the Game: Five Tricks of Highly Effective Game Designers”   The first non-bootcamp session I attended at GDC involved five game designers going over a trick they’ve each used to help improve […]

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