game development

Blue Tengu YouTube Title Card - Episode 28

Blue Tengu’s Live Game Development Show – Episode Twenty-Eight

Episode Twenty-Eight Episode Twenty-Eight of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds controller support to the game. Although straightforward on the surface, it requires moving a lot of the game logic from Game Maker’s graphical interface into […]

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Blue Tengu YouTube Title Card - Episode 27

Blue Tengu’s Live Game Development Show – Episode Twenty-Seven

Episode Twenty-Seven Episode Twenty-Seven of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric wrests control of the decision-making process from individual enemies and hands it off to a central controller to allow for fine-tuning of the play experience in

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Blue Tengu YouTube Title Card - Episode 26

Blue Tengu’s Live Game Development Show – Episode Twenty-Six

Episode Twenty-Six Episode Twenty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric puts together the first boss enemy, this one for the town stage, to try out larger enemies that test the cowboy’s drive to survive. 0:00 Opening

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Blue Tengu YouTube Christmas Card

Blue Tengu’s Game Development Show – Christmas Special

Christmas Special We put together a special Christmas episode of the game development show to help get you into the holiday spirit. In this episode we plan, draw, implement, and debug a completely new, Christmas-themed stage for our top-down 2D shooter, Project Spaghetti, going through many of the concepts that normally take us several episodes

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Blue Tengu YouTube Title Card - Episode 25

Blue Tengu’s Live Game Development Show – Episode Twenty-Five

Episode Twenty-Five Episode Twenty-Five of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric puts the information the player needs about the number of lives left right into the cowboy character’s clothes and adds a quick recovery mechanic as well

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Blue Tengu YouTube Title Card - Episode 24

Blue Tengu’s Live Game Development Show – Episode Twenty-Four

Episode Twenty-Four Episode Twenty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds movement to the dodge, giving the player more options for avoiding bullet perforation. 0:00 Opening Short 9:11 Live Show Intro 13:19 Today’s Goal & Current

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Blue Tengu Commodore 64 Pixel Drawing

A Few Experiments Based on Jan Willem Nijman’s Art of Screenshake Lecture

“The Art of Screenshake” – Jan Willem Nijman Jan Willem Nijman, one of the geniuses behind Vlambeer has a lecture that sums up many of the tricks game designers have used for years to make their games “feel better” in addition to a few that give Vlambeer games their distinct style. From the 30 tips

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