boomerang

Blue Tengu’s Game Development Show – Season 2, Episode 52

In this episode of Blue Tengu’s Game Development Show, we finally get to the last remaining features we had been putting off before finishing the game. First, we decide what to do with the boomerang chain hits, then we move on to giving the heligator a purpose, and we finish off by creating a resting […]

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Blue Tengu YouTube Title Card - S2E17

Blue Tengu’s Live Game Development Show – Season 2, Episode 17

After surviving Friday the 13th, we finish off the ground enemy AI by getting them to move around and attack the player whenever the player gets too close or makes too much noise. We also put a limit on the range for the boomerang setting off the ground enemy charge, so we’re in a good

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Blue Tengu YouTube Title Card - S2E16

Blue Tengu’s Live Game Development Show – Season 2, Episode 16

Eric fights through the pain (of a cold, allergies, or a T-virus infection, one or all of the above) and daylight savings time to deliver this week’s episode, where we give the boomerang a kick by making it destroy any enemies caught in the circle it leaves as it zips through the air. We also

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Blue Tengu YouTube Title Card - S2E15

Blue Tengu’s Live Game Development Show – Season 2, Episode 15

It’s Halloween, so we throw on some strange ears, and in episode 15 of the Game Development Show’s Second Season, we get our feet back down on the ground and start working on the game’s boomerang mechanic by letting the player release and control the weapon. Tasks Worked on This Episode: Control Transfers from the

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Blue Tengu YouTube Title Card - S2E10

Blue Tengu’s Live Game Development Show – Season 2, Episode 10

In this episode, we take a break from the enemies to work on landing on islands and separating the ground controls from the air controls. This gives us the base for the later boomerang controls when we’re ready to add them. We started by changing the island behavior so that the player no longer changes

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