Blue Tengu YouTube Unplugged Card

Blue Tengu Unplugged: Volgarr the Viking

We’re doing something new with this series of Blue Tengu Unplugged videos – we’re playing a game from start to finish, and not just any game, but the punishing retro-arcade style game Volgarr the Viking, which clearly pays homage to classic arcade games of yore like Rastan and Altered Beast. Volgarr started out as a […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 28

In this episode of the game development show, we add a day & night cycle to Project Skyring. We employ GameMaker’s surfaces to get the job done, using one to hold the semi-transparent black rectangle that lies on top of all of the other graphics in the game, giving them a darker tint. We then

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Blue Tengu YouTube Title Card - S2E27

Blue Tengu’s Live Game Development Show – Season 2, Episode 27

In this episode of the game development show, we add clouds that block the sun and prevent the player from recharging if caught under them. We’ve always wanted to add weather, but a question about the advantage of having an altitude system was brought up two weeks ago by viewer Pandabitz, and clouds were one

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Blue Tengu YouTube Unplugged

Blue Tengu Unplugged: Don’t Starve & Sir, You Are Being Hunted

Based on viewer Risa’s mention, Eric decided to revisit two survival games: Don’t Starve and Sir, You Are Being Hunted from his past to see if they might provide a little inspiration. The first, Don’t Starve, is a stylish survival game where you have to wander a procedurally generated world to find grass, rocks, and

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Blue Tengu’s Live Game Development Show – Season 2, Episode 26

In this episode of Blue Tengu’s Game Development Show, we add a few more tiles to Project Skyring’s procedurally generated islands: volcanoes and lava. These tiles aren’t just for decoration. The volcanoes, while being a type of mountain, can generate trails of lava that lead away, and these trails can hurt the player if the

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Blue Tengu’s Live Game Development Show – Season 2, Episode 25

Happy New Year! In this episode of Blue Tengu’s Game Development Show, we start to give the artifacts scattered across the map some meaning by giving them each a unique identity and having them point to the nearest monolith checkpoint. Until now, artifacts have just been randomly scattered items that the player can collect; they’ve

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Blue Tengu YouTube Unplugged

Blue Tengu Unplugged: Dark Souls 2

In this specially condensed episode of Blue Tengu Unplugged, Eric stays off camera to protect the ears of children while he gets stomped and stomped again in Dark Souls 2. Eric has long had a love-hate relationship with the Souls games. When he first played Demon’s Souls to see what the hype was about, he

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Blue Tengu YouTube Unplugged

Blue Tengu Unplugged Episodes: Valiant Hearts & Deadly Premonition

It has been awhile, but Christmas seems the right time of year to post up some new Unplugged episodes. This week, we have Valiant Hearts and Deadly Premonition. First, Eric warps back through time to the Great War to experience its horrors through the deep stories of the characters in the side-scrolling adventure game, Valiant

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Blue Tengu’s Live Game Development Show – Season 2 Christmas Special (Episodes 23 & 24)

In this two-part episode of Blue Tengu’s Game Development Show, we celebrate Christmas by implementing snow and ice terrain into our maps, giving Pandabitz’s heligator a Santa hat, and then bringing back Twitch chat functionality from our Season One game, Project Spaghetti. First, in part one, we modify the heligator enemy to be a little

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Blue Tengu Pixel Animation

Randomness, How Much

Over the past few weeks, we’ve been adding a lot of randomness to our game, Project Skyring. In addition to the standard random appearance of enemies and their configurations, we’re also randomly generating the hex grid islands that form our map’s terrain. These hex tiles include beaches for landing and taking off, plains for quick

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