Game Development

Blue Tengu YouTube Title Card - Episode 43

Blue Tengu’s Live Game Development Show – Episode Forty-Three

Episode Forty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a little atmosphere to Project Spaghetti’s levels with weather effects like snow, rain, and dust. 0:00 Opening Credits 9:02 Live Show Intro 11:23 Today’s Goal 13:06 Overtime […]

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GDC Takeaways VII: Studio Management and Emotional Information

In the seventh and last of his GDC 2015 takeaways, Eric summarizes a talk that might come in handy for anyone in a management position, whether in a big studio or at an indie developer: Game Studio Management: Making it Great!   This was one of those talks where I waffled about going right up

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Blue Tengu YouTube Title Card - Episode 42

Blue Tengu’s Live Game Development Show – Episode Forty-Two

Episode Forty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric converts all of our storage and memory-inefficient background images for the different stages in the game to tiles and lays them down in GameMaker. To save you from

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GDC Takeaways VI: Going Indie

Starting with the sixth GDC 2015 takeaway, Eric switches from game design to business. The first business talk, Surviving the Jump from AAA to Indie, was packed with plenty of warnings for any game developers who are thinking of going Indie.   When I spotted a talk about jumping from AAA to Indie, how could

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Blue Tengu YouTube Title Card - Episode 41

Blue Tengu’s Live Game Development Show – Episode Forty-One

Episode Forty-One Episode Forty-One of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric takes viewer Pandabitz suggestion to mix and match enemies and bumpers from different stages to create new rooms to challenge the player, including a cacti gauntlet,

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GDC Takeaways V: Finishing Games, Efficiency and Polish

In the fifth GDC 2015 takeaway, Eric focuses on two talks, given by independent game designers, with the same goal: finishing a game. The first focuses on efficiency, while the second focuses on polish. The two talks I’m about to summarize hold special interest for me, because we’re in the latter half of development for

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Blue Tengu YouTube Title Card - Episode 40

Blue Tengu’s Live Game Development Show – Episode Forty

Episode Forty Episode Forty of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds the visuals for Project Spaghetti’s day & night system to give the player some awareness that enemies power up once the sun dips over the

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GDC Takeaways IV: Shaping Online Behavior

In the fourth in the series of GDC 2015 takeaways, Eric combines lessons learned from two related talks: Anti-Social Behavior in Games: How Can Game Design Help? and More Science Behind Shaping Player Behavior in Online Games. He’ll also jump into rating systems for user-generated content based on a finding in one of the talks. I

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Blue Tengu YouTube Title Card - Episode 39

Blue Tengu’s Live Game Development Show – Episode Thirty-Nine

Episode Thirty-Nine Episode Thirty-Nine of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric lays the groundwork for Project Spaghetti’s day and night system. 0:00 Opening Credits 9:02 Live Show Intro 10:59 Today’s Goal 14:15 Overtime Tasks 15:32 Current State

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GDC Takeaways III: Game Design Case Studies

In the third part of the GDC 2015 takeaways, Eric discusses some lessons learned in the Game Design Case Studies seminar, hosted by Eric Zimmerman, where game designers Tanya Short, Dan Cassar, and Bennett Foddy dug deep into one of their game systems to show the process behind arriving at the one that ended up

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