Game Development

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To 3D or Not to 3D

On last week’s episode of our Game Development Show, we played around with GameMaker’s D3D functionality to test the potential of the engine for handling 3D because Project Skyring would be a much stronger game if we could pull off a proper sense of height/altitude as opposed to going with a more retro solution. We

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Blue Tengu’s Live Game Development Show – Launch and Post-Launch

Blue Tengu’s Launch Special and two Post-Launch episodes are now up over at YouTube. These episodes focus less on game design and more on wrapping up the Project Spaghetti project. The launch special includes a look back at what we’ve done in season one, a look forward at things we need to work on, and

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Blue Tengu YouTube Title Card - Episode 50

Blue Tengu’s Live Game Development Show – Episode Fifty

Episode Fifty of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric finishes off Project Spaghetti’s boss fights by making the scorpion reappear and making the snowman break into smaller versions of itself thanks to a push from viewer Pandabitz.

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