Game Development

Blue Tengu’s Live Game Development Show – Season 2, Episode 18

In this episode of Blue Tengu’s Game Development Show, we finally get started on the game’s map by creating the hexagonal ground tiles we’ll eventually use to fill out the level and lay them down for testing. The information from Red Blob Games, mentioned earlier in the week, helped us get started on thinking about […]

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Blue Tengu YouTube Title Card - S2E15

Blue Tengu’s Live Game Development Show – Season 2, Episode 15

It’s Halloween, so we throw on some strange ears, and in episode 15 of the Game Development Show’s Second Season, we get our feet back down on the ground and start working on the game’s boomerang mechanic by letting the player release and control the weapon. Tasks Worked on This Episode: Control Transfers from the

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Blue Tengu YouTube Title Card - S2E14

Blue Tengu’s Live Game Development Show – Season 2, Episode 14

In episode 14 of the Game Development Show’s Second Season, we get enemies to start merging into larger and clusters. We start by ensuring enemies tend to drift together by making them seek each other out, then we handle the collision event and transfer enemies from one core to another, though we do leave the

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