Game Development

Blue Tengu Episode Card

Blue Tengu’s Live Game Development Show – Episode Two

Episode Two (Part 1/2) Episode Two (Part 2/2) Episode two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, we jumped right into the tasks for the game Project Spaghetti, which Eric planned out on last week’s episode. He managed to get a […]

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More Thoughts on Planning

Last week we went through the planning phase for Project Spaghetti, though it’s worth going into a little more depth on a particular issue with planning for those of you who got something out of the talk. Ideally, the person making the to-do list and setting the priorities on that to-do list is different from

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Blue Tengu Episode One Card

Blue Tengu’s Live Game Development Show – Episode One

Episode One (Part 1/2) Episode One (Part 2/2) Our live development show kicked off on Twitch.tv, and Eric is now working on the game Project Spaghetti two hours a week with a goal of getting something playable by December 31st. Thank you to everyone who stopped by Twitch.tv! Eric, Steve, Bob, Dotty, and B.Grimm will

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Scrumming around with Trello

Thanks to the ever-awesome Idle Thumbs podcast, I heard about the tool Trello. You’ll have to forgive me if that’s old news, but even old news takes time to reach me here in Japan. (In music, for example, I’m still catching up with the mid-2000s) I’ve seen some projects using Trello in interesting ways and

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30 Days to Launch

It’s June 4th, which means Blue Tengu is just a month away from the July 4th Independence Day launch, the perfect time to kick off our independent game development show. The few days that remain are going to be packed with the Blue Tengu crew rushing to get things ready,but we hope we can put

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Making Games for Yourself

Chris Deleon (@HobbyGameDev) deserves props for being so active in trying to stir up the independent game making community, with a focus on hobbyists (the people who don’t have 40, 50, 60, 7×24=168 hours a week to make games) http://www.hobbygamedev.com/int/lost-levels-at-gdc-2014/ Absolutely. With the independent video game gold rush that seems to have sprung up since

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Unity 3D Unite Conference Archives

Any developers interested in knowing more about what’s going on with Unity should check out the Unite conference archives. A trip to the Unite Conference they held in Tokyo (2014) opened my eyes to how valuable these sessions can be. For live development, I’ll be using GameMaker Studio because, although I’m much more comfortable in

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GameMaker Studio Modules

Thanks to YoyoGames 50% off sale, I picked up the iOS and HTML5 development modules to hook into GameMaker Studio Pro. I was sweating that expense, so the timing was perfect. For anyone who is interested, their sale runs through tomorrow, though they do seem to have sales now and again. If you’re not in

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Coming Summer 2014!

Blue Tengu is a game development studio seeking to demystify game development through live broadcasting all the way from game concept to approval and distribution. It might be awhile before everything is in place to begin the show Summer 2014, but it’s coming.

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