Author name: Eric

California-born, Tokyo-based video game designer and scenario writer. Eric travels to other worlds through his writing and the sketchbook he carries with him around the city.

Finding a Theme

If anyone happens to come by over the next few days, don’t be startled if things are all over the place. We’ve been customizing the theme to try and make the site look a little more like us before we launch. The current topic is getting a proper logo at the top with better menu […]

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Blending a Preview Video

I just put together an introduction video for the upcoming season, which starts on July 4th (Americas), July 5th (UK Eastward). Since Blue Tengu is all about demystifying game development, I should demystify some of the video production too. Here’s a list of steps that went into the making of the video (if anything, it’ll

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Scrumming around with Trello

Thanks to the ever-awesome Idle Thumbs podcast, I heard about the tool Trello. You’ll have to forgive me if that’s old news, but even old news takes time to reach me here in Japan. (In music, for example, I’m still catching up with the mid-2000s) I’ve seen some projects using Trello in interesting ways and

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Video Editing Decision

Blue Tengu’s show is going to need a lot of video, so we went through a few video editing programs today to see which one is going to do the job we need. Obviously if we had cash to burn (about eight hundred dollars worth), Adobe Premiere Pro would be the industry standard option to

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30 Days to Launch

It’s June 4th, which means Blue Tengu is just a month away from the July 4th Independence Day launch, the perfect time to kick off our independent game development show. The few days that remain are going to be packed with the Blue Tengu crew rushing to get things ready,but we hope we can put

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Making Games for Yourself

Chris Deleon (@HobbyGameDev) deserves props for being so active in trying to stir up the independent game making community, with a focus on hobbyists (the people who don’t have 40, 50, 60, 7×24=168 hours a week to make games) http://www.hobbygamedev.com/int/lost-levels-at-gdc-2014/ Absolutely. With the independent video game gold rush that seems to have sprung up since

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Unity 3D Unite Conference Archives

Any developers interested in knowing more about what’s going on with Unity should check out the Unite conference archives. A trip to the Unite Conference they held in Tokyo (2014) opened my eyes to how valuable these sessions can be. For live development, I’ll be using GameMaker Studio because, although I’m much more comfortable in

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Mining Kerbals

If anyone out there is a Kerbal Space Program fan or a Minecraft fan, check out my bro’s YouTube channel: JimorGames He’s putting a lot of work into making Kerbal make sense, so if you’re struggling to figure the game out, especially getting the science you need to fill out the tech tree, check his

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Spelunky Daily Challenges & Race the Sun Runs

While I get things set up, feel free to check out the month of Spelunky Daily Challenges and Race the Sun Runs over at my personal Twitch.tv channel: http://www.twitch.tv/tengu2001 The archived videos are listed on the right under “Videos”. Looking them over is giving me the Spelunky itch, but I’ll do my best to resist

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Calendar Feed

After hours of searching through all of the WordPress calendar plugins, I finally found the plugin that does what I was doing over at WordPress.com: ICS Calendar feed. If you like the “Upcoming Events” feed on this site and you run WordPress, that is definitely the one you should be using. Why so picky? Well,

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