Unreal Engine

Blue Tengu YouTube Title Card - S2E5

Blue Tengu’s Live Game Development Show – Season 2, Episode 5

In this episode, we limit the player’s powerful circling mechanic with an energy supply that recharges slowly to a certain limit in dark areas, but much faster in designated “light” areas. Since the last episode, we also started making a parallel prototype in Unreal Engine 4, which we show, as well as a second circling […]

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