tiles

Blue Tengu YouTube Title Card - S2E34

Blue Tengu’s Game Development Show – Season 2, Episode 34

In this episode of Blue Tengu’s Game Development Show, we return to the game’s world and start adding in the tiles for the other room and climate types, starting with the desert and jungle areas. While Eric was away welcoming his son into the world, he had time to hand-draw the initial set of game […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 22

In this episode of Blue Tengu’s Game Development Show, we move away from individual islands and set up our first room transition because we’re going to need the breathing room to make a giant, explorable world without overflowing the memory on players’ computers. For the moment, moving from room to room will work better for

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Blue Tengu’s Live Game Development Show – Season 2, Episode 18

In this episode of Blue Tengu’s Game Development Show, we finally get started on the game’s map by creating the hexagonal ground tiles we’ll eventually use to fill out the level and lay them down for testing. The information from Red Blob Games, mentioned earlier in the week, helped us get started on thinking about

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Blue Tengu YouTube Title Card - Episode 42

Blue Tengu’s Live Game Development Show – Episode Forty-Two

Episode Forty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric converts all of our storage and memory-inefficient background images for the different stages in the game to tiles and lays them down in GameMaker. To save you from

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