terrain generation

Blue Tengu Game Development Show YouTube Title Card - S2E20

Blue Tengu’s Live Game Development Show – Season 2, Episode 20

In this episode of Blue Tengu’s Game Development Show, we take our random hex island landscapes and give them a few rules to make them more natural – and easier on the player too – based on some of the rules we considered in this post. The first step is to get the different terrain […]

Blue Tengu’s Live Game Development Show – Season 2, Episode 20 Read More »

Blue Tengu YouTube Title Card - S2E19

Blue Tengu’s Live Game Development Show – Season 2, Episode 19

In this episode of Blue Tengu’s Game Development Show, we continue working where we left off with the hex grid for our world map. As mentioned in a previous post, we tried out a quick fill the world with random tiles approach, even making it more efficient by localizing it near the player, but, as

Blue Tengu’s Live Game Development Show – Season 2, Episode 19 Read More »

Blue Tengu’s Live Game Development Show – Season 2, Episode 18

In this episode of Blue Tengu’s Game Development Show, we finally get started on the game’s map by creating the hexagonal ground tiles we’ll eventually use to fill out the level and lay them down for testing. The information from Red Blob Games, mentioned earlier in the week, helped us get started on thinking about

Blue Tengu’s Live Game Development Show – Season 2, Episode 18 Read More »

Scroll to Top