project spaghetti

Blue Tengu YouTube Title Card - Episode 34

Blue Tengu’s Live Game Development Show – Episode Thirty-Four

Episode Thirty-Four Episode Thirty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric creates the game’s opening by animating the appearance of the cowboy and enemies with GameMaker timelines and paths, then kicks off a brief tutorial firing and […]

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Blue Tengu YouTube Title Card - Episode 33

Blue Tengu’s Live Game Development Show – Episode Thirty-Three

Episode Thirty-Three Episode Thirty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a fade transition with a results screen between stages to give the player a better idea of how they did as well as to give

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Blue Tengu - Project Spaghetti Cowboy

Moving to Object-Oriented Menus in GameMaker

Last week, we wrote about some of the menu support tasks we handled for Project Spaghetti in overtime. This week, we decided to make the switch from the hand-coded coordinate system to a more object-oriented approach. What this means is that we no longer have to manually write down coordinates for where we want things

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Blue Tengu YouTube Title Card - Episode 32

Blue Tengu’s Live Game Development Show – Episode Thirty-Two

Episode Thirty-Two Episode Thirty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric finishes off Project Spaghetti’s mouse controls by letting the player shoot when they aim away from the cowboy and click a button, or dodge when they

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Blue Tengu - Project Spaghetti Cowboy

Adding Mouse Support to Project Spaghetti’s Menus in GameMaker

We got a lot done for mouse support over the last week with a little overtime, so we’d better step you through the changes to expect after last week’s episode. First, we brushed up the mouse movement effect, giving it a slightly different look when being held down as opposed to first being clicked. We

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Blue Tengu YouTube Title Card - Episode 31

Blue Tengu’s Live Game Development Show – Episode Thirty-One

Episode Thirty-One Episode Thirty-One of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric begins to implement mouse controls in Project Spaghetti, getting the cowboy moving with a point and a click. 0:00 Opening Credits 8:20 Live Show Intro 10:59

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Blue Tengu - Project Spaghetti Cowboy

Adding Mouse Controls to GameMaker

After finishing off the gamepad controller implementation in Project Spaghetti last week, we’re on to the mouse controls. Although Project Spaghetti is an action game and a good fit for the keyboard or controller, if we can manage a solid mouse-based user interface, it shouldn’t be a big leap to implement touch controls for mobile

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Blue Tengu YouTube Title Card - Episode 30

Blue Tengu’s Live Game Development Show – Episode Thirty

Episode Thirty Episode Thirty of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric finishes off Project Spaghetti’s controller support by implementing a twin-stick shooting option and also implements a similar option for the keyboard. 0:00 Opening Credits 8:09 Live

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Project Spaghetti Options - Control Configuration

Player-Defined Key and Button Binding in GameMaker

After laying the foundation for player-defined key binding in Project Spaghetti during last week’s episode of the game development show, we put in a hefty chunk of overtime to get the binding options working for the keyboard as well as for the controller. As anyone who watched last week’s episode knows, setting up key binding

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Blue Tengu YouTube Title Card - Episode 29

Blue Tengu’s Live Game Development Show – Episode Twenty-Nine

Episode Twenty-Nine Episode Twenty-Nine of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric brushes up the controller support, smoothing out player movement, and then jumps into the options menu to allow users to define their own key preferences. 0:00

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