Blue Tengu Pixel Animation

GDC Takeaways V: Finishing Games, Efficiency and Polish

In the fifth GDC 2015 takeaway, Eric focuses on two talks, given by independent game designers, with the same goal: finishing a game. The first focuses on efficiency, while the second focuses on polish. The two talks I’m about to summarize hold special interest for me, because we’re in the latter half of development for […]

GDC Takeaways V: Finishing Games, Efficiency and Polish Read More »