opening

Blue Tengu YouTube Title Card - S2E43

Blue Tengu’s Game Development Show – Season 2, Episode 43

In this episode of Blue Tengu’s Game Development Show, we continue with adding Project Skyring’s tutorial by changing the opening sequence from a scripted opening to an interactive one where the player learns how to control the character from the ground to the air. Game Development Show Tasks Worked on This Episode: Make the Opening […]

Blue Tengu’s Game Development Show – Season 2, Episode 43 Read More »

Blue Tengu’s Game Development Show – Season 2, Episode 36

In this episode of Blue Tengu’s Game Development Show, we add the framework for the opening sequence in the game, using GameMaker timelines to dictate the action. GameMaker timelines allow you to take over any object and dictate frame-by-frame how that object should behave. They can be done through scripting, but we use the UI

Blue Tengu’s Game Development Show – Season 2, Episode 36 Read More »

Blue Tengu YouTube Title Card - Episode 34

Blue Tengu’s Live Game Development Show – Episode Thirty-Four

Episode Thirty-Four Episode Thirty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric creates the game’s opening by animating the appearance of the cowboy and enemies with GameMaker timelines and paths, then kicks off a brief tutorial firing and

Blue Tengu’s Live Game Development Show – Episode Thirty-Four Read More »

Scroll to Top