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GDC Takeaways IV: Shaping Online Behavior

In the fourth in the series of GDC 2015 takeaways, Eric combines lessons learned from two related talks: Anti-Social Behavior in Games: How Can Game Design Help? and More Science Behind Shaping Player Behavior in Online Games. He’ll also jump into rating systems for user-generated content based on a finding in one of the talks. I […]

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