gameplay

Blue Tengu YouTube Title Card - S2E9

Blue Tengu’s Live Game Development Show – Season 2, Episode 9

In this episode, we continue where we left off in episode 8 by making the enemy more dangerous to the player. The first step is to lay the groundwork for enemies to group up into larger, more difficult to surround formations. Although we need a “next nearest” script to get the functionality working, we do […]

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Blue Tengu YouTube Title Card - S2E8

Blue Tengu’s Live Game Development Show – Season 2, Episode 8

In this episode, we start making the enemy more aggressive by having them actively seek out the player or zip across the trail the player leaves behind. With the base control scheme in place, we need to make the enemies a threat to the player to put the circling mechanic to the test. We start

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Blue Tengu’s Live Game Development Show – Season 2, Episode 4

In this episode, we implement the first possible enemy circling mechanic: holding the attack button to create larger and larger preset rings that do variable damage to enemies depending on their size and color. Credit goes to viewer Pandabitz for the suggestion as one way to keep the gameplay moving while still having a strategic

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Blue Tengu YouTube Title Card - Episode 46

Blue Tengu’s Live Game Development Show – Episode Forty-Six

Episode Forty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric gives two bullet resupply systems a test drive to see which one works better with the game and begins to add new levels. 0:00 Opening Credits 8:44 Live

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Blue Tengu YouTube Title Card - Episode 41

Blue Tengu’s Live Game Development Show – Episode Forty-One

Episode Forty-One Episode Forty-One of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric takes viewer Pandabitz suggestion to mix and match enemies and bumpers from different stages to create new rooms to challenge the player, including a cacti gauntlet,

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Blue Tengu YouTube Title Card - Episode 39

Blue Tengu’s Live Game Development Show – Episode Thirty-Nine

Episode Thirty-Nine Episode Thirty-Nine of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric lays the groundwork for Project Spaghetti’s day and night system. 0:00 Opening Credits 9:02 Live Show Intro 10:59 Today’s Goal 14:15 Overtime Tasks 15:32 Current State

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Blue Tengu YouTube Title Card - Episode 29

Blue Tengu’s Live Game Development Show – Episode Twenty-Nine

Episode Twenty-Nine Episode Twenty-Nine of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric brushes up the controller support, smoothing out player movement, and then jumps into the options menu to allow users to define their own key preferences. 0:00

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