GameMaker Studio

Blue Tengu YouTube Title Card - Episode 28

Blue Tengu’s Live Game Development Show – Episode Twenty-Eight

Episode Twenty-Eight Episode Twenty-Eight of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds controller support to the game. Although straightforward on the surface, it requires moving a lot of the game logic from Game Maker’s graphical interface into […]

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Blue Tengu YouTube Title Card - Episode 27

Blue Tengu’s Live Game Development Show – Episode Twenty-Seven

Episode Twenty-Seven Episode Twenty-Seven of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric wrests control of the decision-making process from individual enemies and hands it off to a central controller to allow for fine-tuning of the play experience in

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Blue Tengu Commodore 64 Pixel Drawing

A Few Experiments Based on Jan Willem Nijman’s Art of Screenshake Lecture

“The Art of Screenshake” – Jan Willem Nijman Jan Willem Nijman, one of the geniuses behind Vlambeer has a lecture that sums up many of the tricks game designers have used for years to make their games “feel better” in addition to a few that give Vlambeer games their distinct style. From the 30 tips

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Blue Tengu YouTube Title Card - Episode 23

Blue Tengu’s Live Game Development Show – Episode Twenty-Three

Episode Twenty-Three Episode Twenty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric brushes up the alien laser gameplay, making it clearer to the player what they need to do to survive the alien onslaught. 0:00 Opening Credits 7:57

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Blue Tengu YouTube Title Card - Episode 21

Blue Tengu’s Live Game Development Show – Episode Twenty-One

Episode Twenty-One Episode Twenty-One of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric gets started making the aliens in the night level feel more like aliens with reflective shields and the beginnings of the laser attack. 0:00 Opening Credits

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Blue Tengu YouTube Title Card - Episode 17

Blue Tengu’s Live Game Development Show – Episode Seventeen

Episode Seventeen Episode seventeen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric continues the Halloween celebration by finishing off the game’s graveyard level despite a naughty ghost’s efforts to mute his microphone. The video will have annotations to

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Blue Tengu YouTube Title Card - Episode 16

Blue Tengu’s Live Game Development Show – Episode Sixteen

Episode Sixteen Episode sixteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric kicks off the Halloween celebration early by laying the foundation for the game’s graveyard level. 00:00 Opening Credits 06:25 Live Show Intro 08:45 Overtime Task Overview

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Blue Tengu YouTube Title Card - Episode 14

Blue Tengu’s Live Game Development Show – Episode Fourteen

Episode Fourteen Episode fourteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds sound effects, through the amazing tool BFXR, and particles, through the other amazing tool Particle Designer, to convey more information about what is going on

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Blue Tengu YouTube Title Card - Episode 13

Blue Tengu’s Live Game Development Show – Episode Thirteen

Episode Thirteen Lucky episode thirteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric makes it easier for the player to tell how well they’re playing by showing the point values for enemy kills, and then lays the foundation

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