GameMaker Studio

Blue Tengu’s Live Game Development Show – Season 2, Episode 13

In this episode, lucky #13, we build a charge across the networked tendrils linking enemies so that if the player tries to cut them at the wrong time, they take damage. We start by making the enemy core controlling all of the units send a charge signal down through the enemies, and then the enemies […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 6

In this episode, we add the last two candidates for the circling mechanic – one a semi-automatic version, where the player can control the radius of their circle attack with the input (locking the pivot to where they started the circle), and the other an automatic version which either generates a small circle for a

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Blue Tengu YouTube Title Card - S2E5

Blue Tengu’s Live Game Development Show – Season 2, Episode 5

In this episode, we limit the player’s powerful circling mechanic with an energy supply that recharges slowly to a certain limit in dark areas, but much faster in designated “light” areas. Since the last episode, we also started making a parallel prototype in Unreal Engine 4, which we show, as well as a second circling

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BlueTengu You Tube Title Card - S2E3

Blue Tengu’s Live Game Development Show – Season 2, Episode 3

In the 3rd episode for this season, we get started fiddling with flying controls, and get by with a lot of help from our friends. We also go over our thoughts on the project’s 3D outlook from an earlier blog post and some of the points for us to consider this month on whether to

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Blue Tengu YouTube Title Card - S2E2

Blue Tengu’s Live Game Development Show – Season 2, Episode 2

In the 2nd episode of the new season, we start digging into our Trello task list and set up the project in GameMaker Studio, then get to work experimenting with the latest iteration of source control and GameMaker’s D3D system. We were wary of source control after the fiasco in the first season where the

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BlueTengu YouTube Title Card - Episode 48

Blue Tengu’s Live Game Development Show – Episode Forty-Eight

Episode Forty-Eight of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric starts showing the player all of their hard-earned statistics that Project Spaghetti has been tracking behind the scenes. 0:00  Opening Credits 7:15  Live Show Intro 10:17  Today’s Goal

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Blue Tengu YouTube Title Card - Episode 47

Blue Tengu’s Live Game Development Show – Episode Forty-Seven

Episode Forty-Seven of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric gives the player more choices by adding a level select option. If players manage to pry the keys from bosses, they’ll unlock shortcuts to other areas of the

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Blue Tengu YouTube Title Card - Episode 44

Blue Tengu’s Live Game Development Show – Episode Forty-Four

Episode Forty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a lighting effect for when the sun & moon go down in Project Spaghetti using GameMaker surfaces. 0:00 Opening Credits 9:53 Live Show Intro 12:29 Today’s Goal

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Blue Tengu YouTube Title Card - Episode 43

Blue Tengu’s Live Game Development Show – Episode Forty-Three

Episode Forty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a little atmosphere to Project Spaghetti’s levels with weather effects like snow, rain, and dust. 0:00 Opening Credits 9:02 Live Show Intro 11:23 Today’s Goal 13:06 Overtime

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