Blue Tengu YouTube Title Card - S2E11

Blue Tengu’s Live Game Development Show – Season 2, Episode 11

In this episode, we return to the enemy AI to revise how we do our clustering behavior, coming up with a much simpler and less processor intensive way of grouping the enemies that fly at the player. To avoid the processor-heavy calculation of each enemy x each enemy (n^n complexity), we instead relegate control to […]

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