bosses

Blue Tengu Pixel Animation

GDC Takeaways VII: Studio Management and Emotional Information

In the seventh and last of his GDC 2015 takeaways, Eric summarizes a talk that might come in handy for anyone in a management position, whether in a big studio or at an indie developer: Game Studio Management: Making it Great!   This was one of those talks where I waffled about going right up […]

GDC Takeaways VII: Studio Management and Emotional Information Read More »

Blue Tengu YouTube Title Card - Episode 26

Blue Tengu’s Live Game Development Show – Episode Twenty-Six

Episode Twenty-Six Episode Twenty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric puts together the first boss enemy, this one for the town stage, to try out larger enemies that test the cowboy’s drive to survive. 0:00 Opening

Blue Tengu’s Live Game Development Show – Episode Twenty-Six Read More »

Scroll to Top