Blue Tengu

Blue Tengu YouTube Title Card - S2E44

Blue Tengu’s Game Development Show – Season 2, Episode 44

In this episode of Blue Tengu’s Game Development Show, we fix our old Twitch.tv handling code in GameMaker and then add a new Twitch command to let viewers give the player a hint as to where to find the missing artifacts. We edited this one short to avoid forcing anyone to watch all of the […]

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Blue Tengu YouTube Title Card - S2E43

Blue Tengu’s Game Development Show – Season 2, Episode 43

In this episode of Blue Tengu’s Game Development Show, we continue with adding Project Skyring’s tutorial by changing the opening sequence from a scripted opening to an interactive one where the player learns how to control the character from the ground to the air. Game Development Show Tasks Worked on This Episode: Make the Opening

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Blue Tengu YouTube Title Card - S2E42

Blue Tengu’s Game Development Show – Season 2, Episode 42

In this episode of Blue Tengu’s Game Development Show, we start adding the tutorial to the game, considering how best to go about doing so with minimal interference to the game’s atmosphere or the player’s freedom. Game Development Show Tasks Worked on This Episode: Stop the Enemy Spawner for the Tutorial Add Mouse Graphic Wait

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BlueTengu YouTube Title Card - S2E41

Blue Tengu’s Game Development Show – Season 2, Episode 41

In this episode of Blue Tengu’s Game Development Show, we define the path between the different “rooms” such as the jungle, forest, or snow level that the player must travel to reach the end of the game. We also give the monolith beam a visual update. Game Development Show Tasks Worked on This Episode: Can

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Blue Tengu YouTube Title Card - S2E40

Blue Tengu’s Game Development Show – Season 2, Episode 40

In this episode of Blue Tengu’s Game Development Show, we add the beginning of the gamepad / controller support for Project Skyring. Game Development Show Tasks Worked on This Episode: Can Use a Controller Controller-Based Air Movement Controller-Based Air Buttons Controller-Based Ground Buttons Also, be sure to check out and comment on the two viewer-made

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Blue Tengu’s Game Development Show – Season 2, Episode 39

In this episode of Blue Tengu’s Game Development Show, we experiment with a few compass visualizations and come to discover that not all ideas work out. We also implement a visual hint for guiding the player from activated monoliths to the next room. Game Development Show Tasks Worked on This Episode: Compass Experiments Guiding Light

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Blue Tengu’s Game Development Show – Season 2, Episode 38

In this episode of Blue Tengu’s Game Development Show, we add fuzzy logic to the air and ground enemy state machines to make Skyring’s enemies feel more natural.   Game Development Show Tasks Worked on This Episode: Air Enemy Chase to Passive Fuzzy Logic Air Enemy Passive to Chase Fuzzy Logic Ground Enemy Chase to

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Blue Tengu YouTube Title Card - S2E37

Blue Tengu’s Game Development Show – Season 2, Episode 37

In this episode of Blue Tengu’s Game Development Show, we wake up bright and early at 5am to implement the base archive menu where players can check on the artifacts they’ve collected from their journey across the world and through the fallen civilization. The final UI design still needs to be drawn out in paper,

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Blue Tengu’s Game Development Show – Season 2, Episode 36

In this episode of Blue Tengu’s Game Development Show, we add the framework for the opening sequence in the game, using GameMaker timelines to dictate the action. GameMaker timelines allow you to take over any object and dictate frame-by-frame how that object should behave. They can be done through scripting, but we use the UI

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Blue Tengu YouTube Title Card - S2E35

Blue Tengu’s Game Development Show – Season 2, Episode 35

In this episode of Blue Tengu’s Game Development Show, we take our giant list of artifacts the player can find and break them up into the different types of artifacts that exist, then go on to add the game rules that will only make them appear with certain conditions. There was a lot of scripting

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