Blue Tengu

Blue Tengu YouTube Title Card - Episode 19

Blue Tengu’s Live Game Development Show – Episode Nineteen

Episode Nineteen Episode nineteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric fights his cold by heading out to the desert to implement the gameplay, including angry cacti and armored scorpions, for the level we prepared graphics for […]

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Blue Tengu YouTube Title Card - Episode 18

Blue Tengu’s Live Game Development Show – Episode Eighteen

Episode Eighteen Episode eighteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric whips up the rough graphics for the third type of level: the desert, which consists of bleached bone and cacti bumpers as well as the armored

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Blue Tengu YouTube Title Card - Episode 17

Blue Tengu’s Live Game Development Show – Episode Seventeen

Episode Seventeen Episode seventeen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric continues the Halloween celebration by finishing off the game’s graveyard level despite a naughty ghost’s efforts to mute his microphone. The video will have annotations to

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Blue Tengu YouTube Title Card - Episode 16

Blue Tengu’s Live Game Development Show – Episode Sixteen

Episode Sixteen Episode sixteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric kicks off the Halloween celebration early by laying the foundation for the game’s graveyard level. 00:00 Opening Credits 06:25 Live Show Intro 08:45 Overtime Task Overview

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Blue Tengu YouTube Title Card - Episode 15

Blue Tengu’s Live Game Development Show – Episode Fifteen

Episode Fifteen Episode fifteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric prepares the animation for our cowboy to mosey off into the sunset (or an enemy bullet). This episode focuses on the graphical side of things, so

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Animation: Gaming in Frames Per Second

As we approach our animation tasks, it’s worth diving into a topic that relates to animation, and that’s frame rate, usually measured in frames per second. Literally, frames per second refers to the number of visual “pictures” or screens that are shown every second, and despite our advances in technology over the last century and

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Blue Tengu YouTube Title Card - Episode 14

Blue Tengu’s Live Game Development Show – Episode Fourteen

Episode Fourteen Episode fourteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds sound effects, through the amazing tool BFXR, and particles, through the other amazing tool Particle Designer, to convey more information about what is going on

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Blue Tengu Wave

Accessibility: Hearing Impaired Gamers

As this weekend’s goal is to add sound effects to Project Spaghetti to enhance the experience and give the player more cues about what is going on, it’s important to address an accessibility issue overlooked as often as color-blindness. Based on where you look it up, anywhere from 10-20% of the population suffers from hearing

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