animation

Blue Tengu YouTube Title Card - S2E45

Blue Tengu’s Game Development Show – Season 2, Episode 45

In this episode of Blue Tengu’s Game Development Show, we add the animation logic for the player on both the ground and in the air. We start with the walking animation and try to pair up the animation rate to the speed. Once that’s done, we add the boomerang throw and then move to the […]

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Blue Tengu YouTube Title Card - Episode 15

Blue Tengu’s Live Game Development Show – Episode Fifteen

Episode Fifteen Episode fifteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric prepares the animation for our cowboy to mosey off into the sunset (or an enemy bullet). This episode focuses on the graphical side of things, so

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Animation: Gaming in Frames Per Second

As we approach our animation tasks, it’s worth diving into a topic that relates to animation, and that’s frame rate, usually measured in frames per second. Literally, frames per second refers to the number of visual “pictures” or screens that are shown every second, and despite our advances in technology over the last century and

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