Blue Tengu Pixel Animation

GDC Takeaways VI: Going Indie

Starting with the sixth GDC 2015 takeaway, Eric switches from game design to business. The first business talk, Surviving the Jump from AAA to Indie, was packed with plenty of warnings for any game developers who are thinking of going Indie.   When I spotted a talk about jumping from AAA to Indie, how could […]

GDC Takeaways VI: Going Indie Read More »