Blue Tengu’s Game Development Show – Season 2, Episode 36

In this episode of Blue Tengu’s Game Development Show, we add the framework for the opening sequence in the game, using GameMaker timelines to dictate the action. GameMaker timelines allow you to take over any object and dictate frame-by-frame how that object should behave. They can be done through scripting, but we use the UI […]

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Blue Tengu YouTube Title Card - S2E35

Blue Tengu’s Game Development Show – Season 2, Episode 35

In this episode of Blue Tengu’s Game Development Show, we take our giant list of artifacts the player can find and break them up into the different types of artifacts that exist, then go on to add the game rules that will only make them appear with certain conditions. There was a lot of scripting

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Blue Tengu YouTube Title Card - S2E34

Blue Tengu’s Game Development Show – Season 2, Episode 34

In this episode of Blue Tengu’s Game Development Show, we return to the game’s world and start adding in the tiles for the other room and climate types, starting with the desert and jungle areas. While Eric was away welcoming his son into the world, he had time to hand-draw the initial set of game

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Blue Tengu’s Game Development Show – Season 2, Episode 33

In this episode of Blue Tengu’s Game Development Show, we interact with the live chat to take suggestions for possible post-civilization artifacts to find when flying around the world of Project Skyring. Thank you to viewers 123gas321, Holofire, NLD1st, Nygaard_Gaming, and Pandabitz for being good sports and coming up with completely random remnants of civilization

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Blue Tengu YouTube Title Card - S2E32

Blue Tengu’s Game Development Show – Season 2, Episode 32

In this episode of Blue Tengu’s Game Development Show, we take Project Skyring’s visuals in a new direction when we try out a hand-drawn look and test it in grayscale, thicken up the shadows, and then move to secondary colors for creepy (the good kind) results. We wanted to change the visual look from a

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Blue Tengu’s Game Development Show – Season 2, Episode 31

In this episode of the game development show, we add landmark map names to Project Skyring to add a little atmosphere and to help give players a sense of direction when navigating the procedurally-generated world. The original inspiration comes from all of those maps we’ve seen in fantasy novels from J.R.R. Tolkien’s Lord of the

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Blue Tengu YouTube Unplugged Card

Blue Tengu Unplugged: Crusader and Capitalist Clicker Games

In this pair of Unplugged episodes, we finally show off the two clicker games that have taken so much of our computer’s background processing power over the past few months. First up is Crusaders of the Lost Idols, who were having a special “Blood Bowl” event to celebrate the Super Bowl, giving us a great

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Blue Tengu YouTube Title Card - S2E30

Blue Tengu’s Game Development Show – Season 2, Episode 30

In this episode of the game development show, we begin undertaking the task of adding front-ends and menu GUI to the game. To accomplish this, we take a trip back through time and bring over some of the functionality we had in our Season One game, Project Spaghetti. In our first season game, the UI

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Blue Tengu YouTube Title Card - S2E29

Blue Tengu’s Game Development Show – Season 2, Episode 29

In this episode of the game development show, we take control of Project Skyring’s weather by setting the weather manager to change weather patterns based on the type of room the player is flying around in. We began with calculated vector graphics based on a YouTube tutorial, but it doesn’t take long to realize how

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