now available at itch.io!
Gunman Blue has embarked on a journey to find the ultimate outhouse.
Project Spaghetti is a top-down 2D cowboy-shooter where the bullets fired bounce around the screen with a pinball mechanic.
Use the bullet’s rebound to your advantage to rack up points, defeat enemies, and loot the coins they drop for even more points. Fight your way through black-hatted cowboys, disembodied ghosts, hard-shelled scorpions, shield-projecting aliens, and regenerating snowmen. Take down giant bosses and complete secret challenges to find keys to other outhouses leading to other areas, including an unlimited mode that can respond to Twitch messages for a more interactive experience with your viewers.
System Requirements
- Windows XP or Later
- Keyboard, Keyboard+Mouse, Mouse, Controller Supported
- DirectX 9 (or later) compatible graphics card with >32MB memory
- DirectX 9 compatible sound card, or integrated sound chip
Packages
Whichever price point you choose to go with, you get the full game, but if you decide to chip in a little extra, we’ll chip back with a few little thank yous.
Standard:
- Full Game
- Early Access Silver Key (Instant Access to Unlimited Mode)
Extra:
- Full Game
- Early Access Silver Key (Instant Access to Unlimited Mode)
- Original Soundtrack
- Sapphire Chest Key (Speed Boost Bonus, Once you Unlock the Gold Outhouse)
- Season 1 Lost Episode: Too Many Secrets (With Hints for Finding Keys)
Background
Inspired by our undying love of the classic Commodore 64, Project Spaghetti was our first foray into live game development. For the last year, every week, we came on to Twitch.tv to show what we were making and how we were making it in the hopes of providing a little entertainment value and of getting our viewers to go out and try it themselves.
If you want to see Project Spaghetti being made, you still can over at the video archive on YouTube.
Task List
If you’re curious about the work that went into the game, you can check out the task list over at Trello.
Humble Beginnings
Here’s the original brainstormed mind map from Episode One.
To navigate, hold the mouse button and drag the mouse to move around
the mind map. You can zoom with the mouse wheel.
Get the Flash Player to see this player.
Pingback: Scrumming around with Trello
Pingback: Blue Tengu's Live Game Development Show - Episode One | Blue Tengu
Pingback: More Thoughts on Planning | Blue Tengu
Pingback: An Aspect Ratio Resolution? | Blue Tengu
Pingback: Finding a Laser that Works | Blue Tengu
Pingback: Player-Defined Key and Button Binding in GameMaker | Blue Tengu
Pingback: The Road to Line Stickers | Blue Tengu
Pingback: GDC Takeaways V: Finishing Games | Blue Tengu
Pingback: Game Development Show - Music Special | Blue Tengu
Pingback: Sweet, Sweet Overtime | Blue Tengu
Pingback: Project Spaghetti Now Available! | Blue Tengu
Pingback: Game Development Show - Launch & Post-Launch | Blue Tengu
Pingback: Game Development Show - Episode Fifty-One | Blue Tengu
Pingback: Game Development Show - Episode Forty-Nine | Blue Tengu
Pingback: Game Development Show - Episode Fifty | Blue Tengu
Pingback: Game Development Show - Episode Forty-Eight | Blue Tengu
Pingback: Game Development Show - Episode Forty-Seven | Blue Tengu
Pingback: Game Development Show - Episode Forty-Six | Blue Tengu
Pingback: Golden Week Overtime | Blue Tengu
Pingback: Game Development Show - Episode Forty-Four | Blue Tengu
Pingback: Game Development Show - Episode Forty-Three | Blue Tengu
Pingback: Game Development Show - Episode Forty-Two | Blue Tengu
Pingback: Game Development Show - Episode Forty-One | Blue Tengu
Pingback: Game Development Show - Episode Forty | Blue Tengu
Pingback: Game Development Show - Episode Thirty-Eight | Blue Tengu
Pingback: Game Development Show - Episode Thirty-Seven | Blue Tengu
Pingback: Game Development Show - Episode Thirty-Six | Blue Tengu
Pingback: Game Development Show - Episode Thirty-Five | Blue Tengu
Pingback: Game Development Show - Episode Thirty-Four | Blue Tengu
Pingback: Game Development Show - Episode Thirty-Three | Blue Tengu
Pingback: Game Development Show - Episode Thirty-One | Blue Tengu
Pingback: Game Development Show - Episode Thirty | Blue Tengu
Pingback: Game Development Show - Episode Twenty-Nine | Blue Tengu
Pingback: Game Development Show - Episode Twenty-Eight | Blue Tengu
Pingback: Moving from Game Development to Game Polish | Blue Tengu
Pingback: Good, Bad, and Ugly Boss Design | Blue Tengu
Pingback: Game Development Show - Christmas Special | Blue Tengu
Pingback: Game Development Show - Episode Twenty-Five | Blue Tengu
Pingback: Revisiting Player Mechanics | Blue Tengu
Pingback: A Few Experiments Based on the Art of Screenshake Lecture | Blue Tengu
Pingback: Game Development Show - Episode Twenty-Two | Blue Tengu
Pingback: Picking an Alien | Blue Tengu
Pingback: Game Development Show - Episode Seventeen | Blue Tengu
Pingback: Game Development Show - Episode Sixteen | Blue Tengu
Pingback: Leaving Animation Tips to the Pros | Blue Tengu
Pingback: Game Development Show - Episode Fifteen | Blue Tengu
Pingback: Accessibility: Hearing Impaired Gamers | Blue Tengu
Pingback: Game Development Show - Episode Twelve | Blue Tengu
Pingback: Blue Tengu's Live Game Development Show - Episode Eight | Blue Tengu
Pingback: Blue Tengu's Live Game Development Show - Episode Six | Blue Tengu
Pingback: Blue Tengu's Live Game Development Show - Episode Four | Blue Tengu
Pingback: Blue Tengu's Live Game Development Show - Episode Three | Blue Tengu
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Pingback: Game Development Show - Season 2, Episode 12 | Blue Tengu
Pingback: Game Development Show - Episode Fourteen | Blue Tengu
Pingback: Game Development Show - Season 2 Xmas Special | Blue Tengu
Pingback: Game Development Show - Season 2, Episode 28 | Blue Tengu