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In this episode of the game development show, we add clouds that block the sun and prevent the player from recharging if caught under them. We’ve always wanted to add weather, but a question about the advantage of having an altitude system was brought up two weeks ago by viewer Pandabitz, and clouds were one […]
Based on viewer Risa’s mention, Eric decided to revisit two survival games: Don’t Starve and Sir, You Are Being Hunted from his past to see if they might provide a little inspiration. The first, Don’t Starve, is a stylish survival game where you have to wander a procedurally generated world to find grass, rocks, and […]
In this episode of Blue Tengu’s Game Development Show, we add a few more tiles to Project Skyring’s procedurally generated islands: volcanoes and lava. These tiles aren’t just for decoration. The volcanoes, while being a type of mountain, can generate trails of lava that lead away, and these trails can hurt the player if the […]
Happy New Year! In this episode of Blue Tengu’s Game Development Show, we start to give the artifacts scattered across the map some meaning by giving them each a unique identity and having them point to the nearest monolith checkpoint. Until now, artifacts have just been randomly scattered items that the player can collect; they’ve […]