May 2016

Blue Tengu YouTube Title Card - S2E45

Blue Tengu’s Game Development Show – Season 2, Episode 45

In this episode of Blue Tengu’s Game Development Show, we add the animation logic for the player on both the ground and in the air. We start with the walking animation and try to pair up the animation rate to the speed. Once that’s done, we add the boomerang throw and then move to the […]

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Blue Tengu YouTube Title Card - S2E44

Blue Tengu’s Game Development Show – Season 2, Episode 44

In this episode of Blue Tengu’s Game Development Show, we fix our old Twitch.tv handling code in GameMaker and then add a new Twitch command to let viewers give the player a hint as to where to find the missing artifacts. We edited this one short to avoid forcing anyone to watch all of the

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Blue Tengu YouTube Title Card - S2E43

Blue Tengu’s Game Development Show – Season 2, Episode 43

In this episode of Blue Tengu’s Game Development Show, we continue with adding Project Skyring’s tutorial by changing the opening sequence from a scripted opening to an interactive one where the player learns how to control the character from the ground to the air. Game Development Show Tasks Worked on This Episode: Make the Opening

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Blue Tengu YouTube Title Card - S2E42

Blue Tengu’s Game Development Show – Season 2, Episode 42

In this episode of Blue Tengu’s Game Development Show, we start adding the tutorial to the game, considering how best to go about doing so with minimal interference to the game’s atmosphere or the player’s freedom. Game Development Show Tasks Worked on This Episode: Stop the Enemy Spawner for the Tutorial Add Mouse Graphic Wait

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BlueTengu YouTube Title Card - S2E41

Blue Tengu’s Game Development Show – Season 2, Episode 41

In this episode of Blue Tengu’s Game Development Show, we define the path between the different “rooms” such as the jungle, forest, or snow level that the player must travel to reach the end of the game. We also give the monolith beam a visual update. Game Development Show Tasks Worked on This Episode: Can

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