April 20, 2016

Blue Tengu’s Game Development Show – Season 2, Episode 39

In this episode of Blue Tengu’s Game Development Show, we experiment with a few compass visualizations and come to discover that not all ideas work out. We also implement a visual hint for guiding the player from activated monoliths to the next room. Game Development Show Tasks Worked on This Episode: Compass Experiments Guiding Light […]

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Blue Tengu’s Game Development Show – Season 2, Episode 38

In this episode of Blue Tengu’s Game Development Show, we add fuzzy logic to the air and ground enemy state machines to make Skyring’s enemies feel more natural.   Game Development Show Tasks Worked on This Episode: Air Enemy Chase to Passive Fuzzy Logic Air Enemy Passive to Chase Fuzzy Logic Ground Enemy Chase to

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