Blue Tengu Pixel Animation

Fuzzy Logic vs. Black & White: Enemy AI

This weekend, in Project Skyring, we’re going to start shifting our enemy behavior to a fuzzy logic system versus the more straightforward state behavior we’ve been using so far. This should help the enemies feel more natural and prevent the player from finding easy exploits in enemy AI behavior. But what do we mean by […]

Fuzzy Logic vs. Black & White: Enemy AI Read More »