April 2016

Blue Tengu YouTube Title Card - S2E40

Blue Tengu’s Game Development Show – Season 2, Episode 40

In this episode of Blue Tengu’s Game Development Show, we add the beginning of the gamepad / controller support for Project Skyring. Game Development Show Tasks Worked on This Episode: Can Use a Controller Controller-Based Air Movement Controller-Based Air Buttons Controller-Based Ground Buttons Also, be sure to check out and comment on the two viewer-made […]

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Blue Tengu’s Game Development Show – Season 2, Episode 39

In this episode of Blue Tengu’s Game Development Show, we experiment with a few compass visualizations and come to discover that not all ideas work out. We also implement a visual hint for guiding the player from activated monoliths to the next room. Game Development Show Tasks Worked on This Episode: Compass Experiments Guiding Light

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Blue Tengu’s Game Development Show – Season 2, Episode 38

In this episode of Blue Tengu’s Game Development Show, we add fuzzy logic to the air and ground enemy state machines to make Skyring’s enemies feel more natural.   Game Development Show Tasks Worked on This Episode: Air Enemy Chase to Passive Fuzzy Logic Air Enemy Passive to Chase Fuzzy Logic Ground Enemy Chase to

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Blue Tengu Pixel Animation

Fuzzy Logic vs. Black & White: Enemy AI

This weekend, in Project Skyring, we’re going to start shifting our enemy behavior to a fuzzy logic system versus the more straightforward state behavior we’ve been using so far. This should help the enemies feel more natural and prevent the player from finding easy exploits in enemy AI behavior. But what do we mean by

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Blue Tengu YouTube Title Card - S2E37

Blue Tengu’s Game Development Show – Season 2, Episode 37

In this episode of Blue Tengu’s Game Development Show, we wake up bright and early at 5am to implement the base archive menu where players can check on the artifacts they’ve collected from their journey across the world and through the fallen civilization. The final UI design still needs to be drawn out in paper,

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