March 2016

Blue Tengu’s Game Development Show – Season 2, Episode 36

In this episode of Blue Tengu’s Game Development Show, we add the framework for the opening sequence in the game, using GameMaker timelines to dictate the action. GameMaker timelines allow you to take over any object and dictate frame-by-frame how that object should behave. They can be done through scripting, but we use the UI […]

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Blue Tengu YouTube Title Card - S2E35

Blue Tengu’s Game Development Show – Season 2, Episode 35

In this episode of Blue Tengu’s Game Development Show, we take our giant list of artifacts the player can find and break them up into the different types of artifacts that exist, then go on to add the game rules that will only make them appear with certain conditions. There was a lot of scripting

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Blue Tengu YouTube Title Card - S2E34

Blue Tengu’s Game Development Show – Season 2, Episode 34

In this episode of Blue Tengu’s Game Development Show, we return to the game’s world and start adding in the tiles for the other room and climate types, starting with the desert and jungle areas. While Eric was away welcoming his son into the world, he had time to hand-draw the initial set of game

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Blue Tengu’s Game Development Show – Season 2, Episode 33

In this episode of Blue Tengu’s Game Development Show, we interact with the live chat to take suggestions for possible post-civilization artifacts to find when flying around the world of Project Skyring. Thank you to viewers 123gas321, Holofire, NLD1st, Nygaard_Gaming, and Pandabitz for being good sports and coming up with completely random remnants of civilization

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Blue Tengu YouTube Title Card - S2E32

Blue Tengu’s Game Development Show – Season 2, Episode 32

In this episode of Blue Tengu’s Game Development Show, we take Project Skyring’s visuals in a new direction when we try out a hand-drawn look and test it in grayscale, thicken up the shadows, and then move to secondary colors for creepy (the good kind) results. We wanted to change the visual look from a

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