In this episode of the game development show, we begin undertaking the task of adding front-ends and menu GUI to the game. To accomplish this, we take a trip back through time and bring over some of the functionality we had in our Season One game, Project Spaghetti.
In our first season game, the UI was one of the facets of development that took a lot longer than expected to get right, so, rather than reinvent the wheel, we decided to take what we could from our old project and apply it to Project Skyring. This includes the clickable menu items as well as some of the options menu options like music / SFX volume sliders and brightness sliders.
There are going to be differences – both in control and aesthetic, but having the basic menus in place will give us the scaffolding we need to add to it as we go. It will also expose some of the problems starting / stopping / saving / loading will cause, and that’s valuable to get out of the way sooner than later.
After the episode, we worked to get the transition from the menu to new game working, and adjusted the layout and slider positions, so everything is working as it should until we’re ready to add more. We even added the title theme music to the menu.
Game Development Show Tasks Worked on This Episode:
- Title Menu
- Clickable Menu Items
- Options Menu
- Brightness, Sound, and Music Sliders
Thank you again to viewer Pandabitz for the generous donation!