2015

Blue Tengu YouTube Title Card - S2E5

Blue Tengu’s Live Game Development Show – Season 2, Episode 5

In this episode, we limit the player’s powerful circling mechanic with an energy supply that recharges slowly to a certain limit in dark areas, but much faster in designated “light” areas. Since the last episode, we also started making a parallel prototype in Unreal Engine 4, which we show, as well as a second circling […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 4

In this episode, we implement the first possible enemy circling mechanic: holding the attack button to create larger and larger preset rings that do variable damage to enemies depending on their size and color. Credit goes to viewer Pandabitz for the suggestion as one way to keep the gameplay moving while still having a strategic

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BlueTengu You Tube Title Card - S2E3

Blue Tengu’s Live Game Development Show – Season 2, Episode 3

In the 3rd episode for this season, we get started fiddling with flying controls, and get by with a lot of help from our friends. We also go over our thoughts on the project’s 3D outlook from an earlier blog post and some of the points for us to consider this month on whether to

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Blue Tengu YouTube Title Card - S2E2

Blue Tengu’s Live Game Development Show – Season 2, Episode 2

In the 2nd episode of the new season, we start digging into our Trello task list and set up the project in GameMaker Studio, then get to work experimenting with the latest iteration of source control and GameMaker’s D3D system. We were wary of source control after the fiasco in the first season where the

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Blue Tengu YouTube Title Card - S2E1

Blue Tengu’s Live Game Development Show – Season 2, Episode 1

We just kicked off our new season with Episode One of the live game development show. As with the first season, we’ll be coming on to Twitch.tv two hours every week to work on the game live, but if you missed this week’s kick-off episode, we have it up on our YouTube channel. This week,

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Blue Tengu’s Live Game Development Show – Launch and Post-Launch

Blue Tengu’s Launch Special and two Post-Launch episodes are now up over at YouTube. These episodes focus less on game design and more on wrapping up the Project Spaghetti project. The launch special includes a look back at what we’ve done in season one, a look forward at things we need to work on, and

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Blue Tengu YouTube Title Card - Episode 52

Blue Tengu’s Live Game Development Show – Episode Fifty-Two

Episode Fifty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric wraps up season one and Project Spaghetti by adding a timer to the Unlimited Mode room and brushing up Twitch IRC chat support. Thank you to everyone who

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